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Thats my first really completed animation in max.
I wanted to learn something about animating a character. After some very simple test meshes and
as I understand how it works, I created a high poly model of this fighter with self photographed textures.
To learn also more about baking normalmaps, I created a low poly model with about 4000 polygons and baked the the normalmaps.
After this he gets bones and a short animation. For the whole thing I needed about 1-2 Month.
finish date: June 2006
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