animated fighter

Thats my first really completed animation in max. I wanted to learn something about animating a character. After some very simple test meshes and as I understand how it works, I created a high poly model of this fighter with self photographed textures. To learn also more about baking normalmaps, I created a low poly model with about 4000 polygons and baked the the normalmaps. After this he gets bones and a short animation. For the whole thing I needed about 1-2 Month.

finish date: June 2006
here you can download the short video:
Disclaimer Design by Toni Seifert