flying isle

It's a part of a study project from the third semester. Eachone had to fill the inside of a hollow sphere, which floats in space. Everything is build low poly cause it should run realtime on the EON engine. Thereby I could learn much about the linking of objects, animation constraints and the use of particle effects.

finish date: February 2008
here you can download the short video:
Disclaimer Design by Toni Seifert