When the first Unreal Tournament came out I was fascinated by the levels for that game, created by the community. So I startet to play around with the Unreal Editor and became interested in the subject of computer graphics. With the release of Unreal Tournament 2003 the Engine was now able to handle highpoly meshes and it became possible to create much more sophisticated virtual worlds. At this time I began to dig deeper into the world of Unreal and released various awarded multiplayer levels for Unreal Tournament 2004 and Unreal Tournament 3, which you can discover below.