Tag Archives: UnrealEngine3
TOXIKK 1.0 Released
TOXIKK 1.0 has finally released together with a FREE EDITION on steam.
Just finished the work on DEKK, our TOXIKK reinterpretation of the all time classic UnrealTournament Deck16.
Of course we haven’t changed the beyond all doubt layout of Epicgames much.
I was responsible for creating the new scifi assets and decorating the level to become a “EDEN Core research facility”. But beside that I developed a new reflectionsystem for the UDK wich supports local parallax corrected cubemap reflections in combination with ScreenSpaceReflections for translucent materials. The system also supports Material roughness to achieve the PhysicallyBasedRendering look of modern game engines.
We revealed our back-to-the-roots Arena-FPS TOXIKK and I’m finally able to show you on what I’m currently working. TOXIKK.com
Right now I’m the Technical Director of TOXIKK and responsible for developing all kinds of gameplay features and tools. Additionally I have been working on all kinds of effects for the game and was responsible for the design of the below shown environment.
The DDR-Museum Berlin has a new Trabi Driving Simulator. It allows you to drive in a real Trabant 601 through an common east-berlin prefabricated residential area called “Plattenbau-Siedlung”.
Markus Braun from Stromkreisparadies transformed the Trabi into a gamecontroller. So you are able to use the steeringwheel, pedals and the real keys to start/stop the 25hp two-stroke engine. Even the tachometer is working.
I was responsible for the design and development of the entire game by using the UnrealDevelopmentKit.
Read the full article about the Trabi-Simulator in the BZ-Berlin magazine.
The following partners were involved in the development: Memocine, Fraunhofer Heinrich-Hertz-Institut, Medialifespot, ravir Film
SkiRanger in the MakingGames Magazine
SkiRanger got published in the printed version of the german Making Games Magazine 04/2013. And I’m proudly presenting you the PDF (unfortunately only in german). Just click below to read the full article.
This is an gameplay trailer of the 2009 released XBox360 and PS3 title Fairytale Fights developed by Playlogic. During my 6 month internship I was responsible for the design and decoration of the forest and sawmill levels.
- MSU Contest Phase 3 Winner, “Best Graphics in Map” – 4th Place
- MSU Contest Phase 3 Winner, “Best vCTF & WAR Map” – 5th Place