Just finished the work on DEKK, our TOXIKK reinterpretation of the all time classic UnrealTournament Deck16.

Of course we haven’t changed the beyond all doubt layout of Epicgames much.
I was responsible for creating the new scifi assets and decorating the level to become a “EDEN Core research facility”. But beside that I developed a new reflectionsystem for the UDK wich supports local parallax corrected cubemap reflections in combination with ScreenSpaceReflections for translucent materials. The system also supports Material roughness to achieve the PhysicallyBasedRendering look of modern game engines.

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