Recent Posts
Sackboy A Big Adventure Announcement
Reply
I’m happy to reveal the game that I’ve been working on the last years.
I worked on it as Technical Artist and developed a procedural toolset for UE4 which was used throughout the entire project. It allowed artists to non-destructively design levels and decorate environments until the very end.
- Showreel 2016 Leave a reply
- TOXIKK 1.0 Released Leave a reply
- DEKK Leave a reply
- TOXIKK Leave a reply
- Trabi Simulator Leave a reply
- SkiRanger in the MakingGames Magazine Leave a reply
- Ponguin (iOS, Android) Leave a reply
- SkiRanger Leave a reply
- The toughest flat-sharing community in the world Leave a reply
- simple C++ games Leave a reply