Sackboy A Big Adventure Announcement
I’m happy to reveal the game that I’ve been working on the last years.
I worked on it as Technical Artist and developed a procedural toolset for UE4 which was used throughout the entire project. It allowed artists to non-destructively design levels and decorate environments until the very end.
Showreel 2016
TOXIKK 1.0 Released
TOXIKK 1.0 has finally released together with a FREE EDITION on steam.
DEKK
Just finished the work on DEKK, our TOXIKK reinterpretation of the all time classic UnrealTournament Deck16.
Of course we haven’t changed the beyond all doubt layout of Epicgames much.
I was responsible for creating the new scifi assets and decorating the level to become a “EDEN Core research facility”. But beside that I developed a new reflectionsystem for the UDK wich supports local parallax corrected cubemap reflections in combination with ScreenSpaceReflections for translucent materials. The system also supports Material roughness to achieve the PhysicallyBasedRendering look of modern game engines.
TOXIKK
We revealed our back-to-the-roots Arena-FPS TOXIKK and I’m finally able to show you on what I’m currently working. TOXIKK.com
Right now I’m the Technical Director of TOXIKK and responsible for developing all kinds of gameplay features and tools. Additionally I have been working on all kinds of effects for the game and was responsible for the design of the below shown environment.
Trabi Simulator
The DDR-Museum Berlin has a new Trabi Driving Simulator. It allows you to drive in a real Trabant 601 through an common east-berlin prefabricated residential area called “Plattenbau-Siedlung”.
Markus Braun from Stromkreisparadies transformed the Trabi into a gamecontroller. So you are able to use the steeringwheel, pedals and the real keys to start/stop the 25hp two-stroke engine. Even the tachometer is working.
I was responsible for the design and development of the entire game by using the UnrealDevelopmentKit.
Read the full article about the Trabi-Simulator in the BZ-Berlin magazine.
The following partners were involved in the development: Memocine, Fraunhofer Heinrich-Hertz-Institut, Medialifespot, ravir Film
SkiRanger in the MakingGames Magazine
SkiRanger got published in the printed version of the german Making Games Magazine 04/2013. And I’m proudly presenting you the PDF (unfortunately only in german). Just click below to read the full article.
Ponguin (iOS, Android)
Ponguin is a small Augmented Reality Pong game for iOS and Android Phones. It’s been developed by ManicaLabs for the FuturePlan. I was responsible for all 2D/3D art.
The game is free and can be downloaded on iTunes and Google Play.
SkiRanger
The toughest flat-sharing community in the world
Die Härteste WG der Welt
Bruce Willis is reading the newspapers in my kitchen and he is complaining about missing the 20% discount of a german DIY-store.
This VFX shot was created during my studies at the HTW-Dresden and we have used his official German voice from several TV spots. I finished the project together with Henry Bartho in February 2010.